The Wii U is the worst-selling Nintendo gaming console and this could be attributed to the fact that it lacked support from third-party developers. The company has most likely learned from that by opening up the Switch as a platform for game developers to build on.
The Nintendo Switch and Third-Party Game Developers. The electronics and software company's Q & A was just recently published with an English translation made available earlier this week. In the published Q & A, Shinya Takahashi, Nintendo's director, gave an explanation as to why the Wii U wasn't as successful as its competitors. Takahashi explained that the company's main focus with previous gaming consoles was propriety development tools.
Takahashi statement reads, "Since the start of Nintendo Switch development we have been aiming to realize an environment in which a variety of different third-party developers are able to easily develop compatible software, such as by making it compatible with Unreal and Unity as well as our own development tools." Takashi further added that game development companies with only a few developers are showing enthusiasm for creating games for the console.
The company had even provided third-party developers demonstrations of their game 1-2-Switch to give them a first-hand look at the Switch's potential. The Nintendo Switch presentation that happened in the middle of last month showed a video of Skyrim creator Todd Howard saying how genuinely impressed he was showed the Switch.
The Switch platform allows PC game developers to easily adapt their games for the gaming console. Acclaimed video game designer and producer Shigeru Miyamoto says that the "current development environment" now allows PC game to be ported to the Switch in less than a year.
If Nintendo's previous focus was propriety development tools, its main focus now is the further development of software for the Switch. This would encourage third-party developers to create enticing games for the company's newest gaming console and draw more of the market in.
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