We definitely knew "League of Legends" is ridiculously popular - you just need to see the crowds both online and in person at any of its major eSports events to see that - but it wasn't clear it was this much of a colossus. It might be mega popular with the spectators, but "LoL" is absolutely massive with the players as well.
In an interview with PCGamesN, developer Riot Games revealed that the MOBA had surpassed 100 million monthly players. In 2014, the player tally was at 67 million a month. Today the organization sits with an estimated revenue of over $1.4 billion.
"We grew a lot faster than we ever expected to; there's this longstanding joke that we had to build the plane while flying," Riot Games co-founder Marc 'Tryndamere' Merrill said.
You might be thinking about whether this achievement breeds complacency, but the developer stated that there's a lot left to do before they're happy with the state of "LoL."
When asked if they're worried that a new game might come along and take the MOBA crown, just like "LoL" did when it came along, Riot was very exceptional with their response.
"It's possible. As time goes on player expectations continue to go up and up and up and there are great other products which are being introduced such as Overwatch," Merrill added.
"I think that the most important thing which we can do is continue to delight our players and serve them well by improving the product. Sometimes that means that we'll make long-term, controversial decisions, other times it means that we need to be more reactive according to the requests and demands that players have."
"The most important thing we could possibly do is to have "League of Legends" continues to be the great multiplayer competitive game that it is."
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