Disney Research aims to create Virtual Reality (VR) technology to deliver an excellent gaming and movies experience. The American tech giant wants to design motion capture system that allows the person to catch a ball in real life.
According to Engadget, Disney claims to achieve the motion capture system that allows the person to grab the ball while on the VR headset. The sensors on the headset track the movement of the hands and head. It also enables to tracks the ball, as well. Disney Research uses motion prediction method to visualize that location of the ball.
The VR system used is both flexible and efficient, which allows catching the ball in a conventional way. The VR catching ball is either the trajectory or a predicted target area, which points out a combining VR technology and predictive software, as noted by Gizmodo.
The Disney Research team believed that the virtual catching is a proof of concept that Holodecks is possible. Holodecks depict the physical interaction with a virtual world. The ball catching on a virtual image uses motion tracking.
Disney uses the Oculus Rift CV1 VR headset display. The concept is powered by the Unity 3D game engine, which used to make games like Assassin's Creed, The Fall, and Kerbal Space Program space flight program.
Günter Niemeyer and Matthew Pan from the research team in Los Angeles highlight the concept with the picture of the real ball and the virtual image. The images of virtual and actual use an OptiTrack Flex 13 motion capture system. The motion tracking reflects the movement of the ball and catcher's head and hand.
The concept of Disney is powered by a Windows 10 64-bit system, which is running on an Intel Xeon E5-2680 2.5 GHz chipset and a 32 GB of RAM. It also has NVidia GeForce GTX 970 graphics card. The technology records 120 fps in an average lag time of just 8.33 milliseconds.
See Now: OnePlus 6: How Different Will It Be From OnePlus 5?